Hazelnut Latte v0.16.2.0 Changelog

For anyone wondering where the update post is, it is in a separate post. This post is just so everyone can see the changelog.

I want to reiterate:

  • The game has restarted from Episode 1 and will not be the same.

  • Full Episodes 2-6 are not implemented.

  • Your saves will not transfer from Ren'Py.

We restarted because we felt limited by our old game engine, and we needed to redo the story now that we knew where we wanted it to go. I don't wanna go into too much detail since I've talked about it so much over the past year. You can read all about it.

Changelog

New Content

  • Meet Robbie!

  • 8,048 Words Added. (70,949 Total)

  • Est. 32 Minutes of Gameplay.

  • Continuation of Jamie's Date.

  • Meet Robbie in two different ways.

  • 1 New Animated Sprite.

  • 5 Backgrounds.

  • 16 CGs.

  • 36 New Gallery Unlocks.

  • 2 New Tracks.

  • Autosave on choices.

  • Skip speed slider in Settings menu.

Changes

  • Updated Noto and Goth Dave's animations to match the new style; all characters are now upgraded to the new standard.

  • Changed the dialogue fast-forward skipping speed to be considerably faster.

  • Changed some texture resolutions to match the game's target resolution.

  • Changed Hildebrandt’s exterior background so its name is spelled correctly on its facade.

  • Changed the code for animated character animations around mouth, face, and body animations - doesn’t affect performance, but allows us to be more deliberate about mixing and matching animation layers.

  • Updated the gallery episode filter dropdown by removing the ‘coming soon’ placeholder.

  • Changed the behavior of hiding UI; now if a player has hidden the UI while auto-scrolling, it unhides once dialogue choices are presented to better communicate the game is waiting on input.

Fixes

  • Fixed the gallery notes for some concept art entries.

  • Fixed visual bug with Gallery item thumbnails.

  • Fixed a bug where opening menus via the in-game menu buttons didn’t stop fast-forwarding or autoplay.

*We are still working on this build at the time of posting this, so it may change a bit.

Contents of the Build

Welcome to the third build of Episode 2! We've had two pretty big builds in a row! And while this one is also quite large, it has no lewd scenes, so I know some of you will be upset. I apologize for that <3. A lewd scene doesn't always make narrative sense, and if there were one every 10k words, the plot would never advance.

This build expands the different routes you can take and the different ways you discover moments.

Half of the content comes from continuing your date with Jamie from the last update. You will learn a lot about Jamie here, but if you don't want to risk ruining your date with Hazel, fear not. If you choose not to continue the date with Jamie and head to your date with Hazel, you'll learn this scene's information later. We just wanted a way for players to discover this information whether you're doing a Solo Jamie run or a Jamie & Hazel run.

Either way, you will run into another main love interest: Robbie!

His opening interactions will change depending on whether you come from the Jamie date or go to the Hazel date. Robbie has changed a bit since players last saw him back in the final Ren'Py build. So we hope you enjoy Robbie's new introduction!

We've added 36 gallery unlocks! Nothing too crazy this time.

Known Bugs

  • Transitions between static CGs and Layered CGs look broken.

Where do I report bugs and feedback?

You can report them in the comments on the update post, on our Discord, or in our Google Form linked in the update post.

Release Schedule

$20 - November 3rd, 8 AM Pacific

Access to an in-game guided walkthrough (backer code).

$10 - November 10th, 8 AM Pacific

Access to the walkthrough PDF for the game and the gallery.

$5 - November 17th, 8 AM Pacific

$3 - November 24th, 8 AM Pacific

Wrap Up

Oh wow, this was a crazy month. Getting the last build out was one thing, but the first half of October was completely dedicated to getting the Demo working with all the improvements we wanted.

So it feels like we did a release, 2 weeks later another release, and now, 2 weeks later, a third release. I am so tired :D

BUT we persevere! This build has a lot of CGs that, way back when I first envisioned this scene, I hoped would be animated, but money is tight, so for now the CGs stay un-animated.

I've also had a lot on my mind, with Steam's weird stance on adult games, the prospect of a patch, and the future of not only this game but my studio and career. It's been heavy for sure.

Not to mention, I need to find a way to finish writing Episode 3 ASAP. I know it's only November, but we're 5 months away from Episode 2 ending, and Episode 3 isn't done. I suppose we will cross that bridge when we get to it.

For now, I hope you all enjoy tomorrow's update!

I wanna thank you all for supporting us and keeping the dream alive <3

Stay Rad!

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Hazelnut Latte v0.16.3 Progress Report 1